3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics Buy on Amazon
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

Publisher Morgan Kaufmann
6308 EUR

Habituellement expédié sous 24 h

Book Details
Author(s) David H. Eberly
Publisher Morgan Kaufmann
ISBN / ASIN 0122290631
ISBN-13 9780122290633
Availability Habituellement expédié sous 24 h
Sales Rank #332,324
Marketplace France 🇫🇷
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Description
Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage in game consoles and portable game players. It also includes shader programming, physics, and memory management for game consoles and portables.
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