Graphic Java 1.2, Volume 1: AWT, Third Edition
Book Details
Description
After introducing the basics of the AWT library, the author looks at simple painting and 2-D graphics. Standout sections here look at displaying images--a staple of Internet programming--as well as transforming images with "filters" (such as dimming and rescaling an image). Graphic Java 1.2 shows you a variety of advanced techniques for getting control of your bit-mapped content. The tour of Java graphics capabilities moves on with coverage of layout managers and basic AWT components such as buttons, text fields, lists, and choices. For those who want to create stand-alone Java applications, there's much material on using Java menus.
The book's advanced material highlights new features of JDK 1.2, such as its support for lightweight controls, built-in double-buffering support, and advanced "native-style" operations (such as clipboard support and "rubber-banding" classes). The author also shows off his custom classes for 2-D sprite animation. --Richard Dragan



