Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming Buy on Amazon

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Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming

23.65 USD
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Book Details

Author(s)Erik Buck
ISBN / ASIN0321741838
ISBN-139780321741837
AvailabilityUsually ships in 24 hours
Sales Rank1,310,621
CategoryComputers
MarketplaceUnited States  🇺🇸

Description

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad

OpenGL ES technology underlies the user interface and graphical capabilities of Apple s iPhone, iPod touch, and iPad as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple s iOS environment.

This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps.

If you ve written C or C++ code and know object-oriented programming basics, this title brings together everything you need to fully master OpenGL ES graphics for iOS including downloadable examples specifically designed to jumpstart your own projects.

Coverage includes

Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture

Integrating Cocoa Touch with OpenGL ES to leverage the power of Apple s platform

Creating textures from start to finish: opacity, blending, multi-texturing, and compression

Simulating ambient, diffuse, and specular light

Using transformations to render 3D geometric objects from any point of view

Animating scenes by controlling time through application logic

Partitioning data to draw expansive outdoor scenes with rolling terrain

Detecting and handling user interaction with 3D geometry

Implementing special effects ranging from skyboxes to particles and billboards

Systematically optimizing graphics performance

Understanding the essential linear algebra concepts used in computer graphics

Designing and constructing a complete simulation that incorporates everything you ve learned

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