The Billionaire Shell Game: How Cable Baron John Malone and Assorted Corporate Titans Invented a Future Nobody Wanted
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Description
But the costs and technical challenges proved greater than anyone expected. The pilot projects failed to find much public interest in interactive TV or any willingness to pay much for it. Yet the dream beguiled many corporate chieftains for a time and suited the ulterior motives of others, according to L.J. Davis, who wittily chronicles the entire folly in The Billionaire Shell Game. The book relies heavily on newspaper and magazine accounts, but Davis weaves together an entertaining tale with a needle-sharp pen worthy of P.J. O'Rourke.
Davis writes that much of corporate America was sold on the chimera of interactive TV through the relentless self-promotion of Nicholas Negroponte, head of the MIT Media Lab, who is portrayed as little better than a charlatan with "a highly flexible notion of the truth." Victims of their own techno-enthusiasm include Ray Smith of Bell Atlantic and Gerald Levin of Time Warner.
But the central and most fascinating figure is John Malone of cable giant TCI. Far from being taken in by interactive TV, he is pictured as cynically exploiting its promise in order to cut favorable deals with less savvy CEOs and to extort ever-higher fees from cable subscribers. "Wrapping himself in the mantle of the future," Davis writes of Malone, "he would find his sucker." The book presages but ends before Malone achieved his greatest triumph, convincing AT&T to pay $48 billion for debt-burdened and technologically lagging TCI.
The Billionaire Shell Game is a fun read and a good reminder that much claptrap comes wrapped in visions of the future. --Barry Mitzman
