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Game Development (Ebook Lectures)

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Book Details
ISBN / ASIN 0763776351
ISBN-13 9780763776350
Availability Usually ships in 24 hours
Marketplace United States 🇺🇸
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Description
Part of the Ebook Lecture Series!

Designed for mastery of subjects through self-study without the use of printed books, these full-length lectures provide general information on the game development process using Microsoft® PowerPoint® slides and screenshots from software applications or the WWW. The lectures are geared towards students who are learning about game production and how games are made from concept to release. The lectures provide a broad overview on the game development process, including pre-production, production, testing, and code release, and information on how game developers, publishers, marketing, sales, and PR all work together to release a game. Each of the five lectures is approximately fifty minutes long.

Lectures on key game development concepts recorded on DVD Microsoft® PowerPoint® slides integrated throughout lectures All lectures recorded by the author of The Game Production Handbook, Second Edition Topics Include:

Game Industry Overview. Role of the Publisher. Role of the Developer. Game Development Teams. Pre-Production. Game Production Cycle. Production. Testing. Post-Production. Marketing, Sales, PR, Operations. Legal. Localization.

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