Building the Ultimate Game PC (Bradygames Take Your Games Further)
Book Details
Description
The risk in writing any hardware book is that it'll promptly become obsolete, and author Loyd Case makes his share of specific product recommendations, but he improves the shelf life of this book by also explaining game technologies a step back from the devices that implement them. His explanations of widely used technologies (like three-dimensional sound) and specific implementations (such as DirectX and OpenGL) are excellent. Similarly, Case's advice on assembling a machine, optimizing it for top performance, and performing maintenance (keeping drivers updated, for example) are strong too. If you want an informed opinion on high-level PC hardware that will give you the edge in competition, you'll be very pleased with this book. --David Wall
Topics covered: Processors, memory, motherboards, graphics cards, sound systems, disks, and other physical devices. Graphics chipsets, including the 3dfx Voodoo series, ATI's Rage products, the Matrox G400 series, the Nvidia TNT2 and GeForce 256, and S3's Savage4 and Savage 2000. Programmer's instruction sets (including OpenGL, DirectX, DirectSound, and Direct3D). Building and optimizing a computer, starting from scratch.
