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Rotation Transforms for Computer Graphics

PublisherSpringer
55.96 69.95 USD
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Book Details

Author(s)John Vince
PublisherSpringer
ISBN / ASIN085729153X
ISBN-139780857291530
AvailabilityUsually ships in 24 hours
Sales Rank2,813,751
MarketplaceUnited States  🇺🇸

Description

Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. 

Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. 

The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa.

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