EbookNetworking.net
AMP version Add a book
What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition Buy Now 🇺🇸 Buy Now $19.97 USD www.amazon.com

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

Author James Paul Gee
Category Computers
Book Details
Author(s) James Paul Gee
ISBN / ASIN 1403984530
ISBN-13 9781403984531
Availability Usually ships in 24 hours
Sales Rank #252,622
Category Computers
Marketplace United States
Ratings & Reviews No reviews yet — be the first!

No reviews yet.

Description

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Donate to EbookNetworking

More of EbookNetworking

Book seriesVolume one to the last, in orderFree PDFs82,000+ papers, manuals and out-of-print scansBest dealsBargain copies under $5, six marketplacesReading clubsRead one book together, chapter by chapter
← Previous in Computers Internet Transformations: L... Next in Computers Journal of Social Issues, C... →
← Previous · Computers Internet Transfor...
Next · Computers Journal of Social... →