The Work of Play: Meaning-Making in Videogames (New Literacies and Digital Epistemologies) Buy on Amazon
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The Work of Play: Meaning-Making in Videogames (New Literacies and Digital Epistemologies)

33.20 34.95 -5% USD

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Book Details
ISBN / ASIN 1433109050
ISBN-13 9781433109058
Availability Usually ships in 24 hours
Sales Rank #2,679,350
Marketplace United States 🇺🇸
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Description
Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more useful to a changing economy; and present information in ways more appealing to students. The notion of «serious games» dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. The Work of Play is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on anthropological methods, including ethnography and conversation analysis, to re-construct how situated learning occurs and how players’ perception of the game evolves as their experiences with the game change. This is a valuable book for researchers and for classroom use at the upper-division undergraduate and graduate levels.
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