Physics for Game Programmers
Book Details
Author(s)Grant Palmer
PublisherApress
ISBN / ASIN159059472X
ISBN-139781590594728
AvailabilityUsually ships in 24 hours
Sales Rank485,491
MarketplaceUnited States 🇺🇸
Description
*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics
*Ideal for all budding games programmers, with example code in Java, C#, and C
*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET
*Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

