Computer Games and Virtual Worlds: A New Frontier in Intellectual Property Law Buy on Amazon
Facebook LinkedIn

Computer Games and Virtual Worlds: A New Frontier in Intellectual Property Law

52.48 69.95 -25% USD

Usually ships in 24 hours

Book Details
ISBN / ASIN 1604427507
ISBN-13 9781604427509
Availability Usually ships in 24 hours
Sales Rank #1,581,574
Marketplace United States 🇺🇸
Ratings & Reviews No reviews yet — be the first!

No reviews yet.

Description
This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.
Donate to EbookNetworking
No Prev
No Next