Yakumo: A Physics-based Game with Physical Input: Implementing a simple game using OGRE 3D graphics, Havok Physics, and iPhone accelerometer control over Wi-Fi
Book Details
Author(s)Daniel Heffernan
PublisherLAP Lambert Academic Publishing
ISBN / ASIN3838334841
ISBN-139783838334844
AvailabilityGewöhnlich versandfertig in 24 Stunden
Sales Rank99,999,999
MarketplaceGermany 🇩🇪
Description
Yakumo Yakumo is an exploration of the different technologies used in making a modern game, including graphics, physics simulation, 3D audio and content creation pipeline design. This book follows the processes involved in implementing a game which integrates all of these components, based on using OGRE 3D for graphics and Havok Physics for real-time physics simulation. This book also tackles common issues with such software, such as creating a camera that does not clip through surfaces, writing multithreaded code, and supporting reliable network communication. Implementation of an I/O library for iPhone OS devices is also described. This allows physical input to t...
