Collision detection
Book Details
PublisherAud Publishing
ISBN / ASIN6135981420
ISBN-139786135981421
AvailabilityUsually ships in 24 hours
MarketplaceUnited States 🇺🇸
Description
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. While the topic is most often associated with its use in video games and other physical simulations, it also has applications in robotics. In addition to determining whether two objects have collided, collision detection systems may also calculate time of impact (TOI), and report a contact manifold (the set of intersecting points). Collision response deals with simulating what happens when a collision is detected (see physics engine, ragdoll physics). Solving collision detection problems requires extensive use of concepts from linear algebra and computational geometry.
