Interactive multimedia in education. (includes related article on implementing multimedia)(IBM Multimedia supplement): An article from: T H E Journal (Technological Horizons In Education)
Book Details
Author(s)Geoffrey R. Amthor
PublisherT.H.E. Journal, LLC
ISBN / ASINB00092HWV4
ISBN-13978B00092HWV3
MarketplaceIndia 🇮🇳
Description
This digital document is an article from T H E Journal (Technological Horizons In Education), published by T.H.E. Journal, LLC on September 1, 1991. The length of the article is 1980 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
From the supplier: Interactive multimedia organizes knowledge according to the structure of human thinking. For example, the concept of hypermedia, which is the interlinking of related information through instantaneous connections, recreates the web of relations that is characteristic of human thinking. Interactive multimedia provides highlighted words or icons-"hot buttons"-that can branch the user to other information in any medium. Interactive multimedia enables students to obtain 'knowledge on demand' and to build their own individualized understanding of the world piece by piece. Rich motion-video multimedia is far more effective than textual case studies because it provides real, immediate simulations. IBM's Illuminated Books and Manuscripts, and Columbus: Encounter, Discovery and Beyond are two examples of such innovative educational software. Interactive video instruction improves achievement and requires less time to competency compared to conventional instruction. The increasing acceptance of multimedia instruction enables faculty to avoid repetition and to focus on research, personal interaction with students and discussion.
Citation Details
Title: Interactive multimedia in education. (includes related article on implementing multimedia)(IBM Multimedia supplement)
Author: Geoffrey R. Amthor
Publication:T H E Journal (Technological Horizons In Education) (Refereed)
Date: September 1, 1991
Publisher: T.H.E. Journal, LLC
Volume: v19 Issue: n2 Page: pS2(4)
Distributed by Thomson Gale
From the supplier: Interactive multimedia organizes knowledge according to the structure of human thinking. For example, the concept of hypermedia, which is the interlinking of related information through instantaneous connections, recreates the web of relations that is characteristic of human thinking. Interactive multimedia provides highlighted words or icons-"hot buttons"-that can branch the user to other information in any medium. Interactive multimedia enables students to obtain 'knowledge on demand' and to build their own individualized understanding of the world piece by piece. Rich motion-video multimedia is far more effective than textual case studies because it provides real, immediate simulations. IBM's Illuminated Books and Manuscripts, and Columbus: Encounter, Discovery and Beyond are two examples of such innovative educational software. Interactive video instruction improves achievement and requires less time to competency compared to conventional instruction. The increasing acceptance of multimedia instruction enables faculty to avoid repetition and to focus on research, personal interaction with students and discussion.
Citation Details
Title: Interactive multimedia in education. (includes related article on implementing multimedia)(IBM Multimedia supplement)
Author: Geoffrey R. Amthor
Publication:T H E Journal (Technological Horizons In Education) (Refereed)
Date: September 1, 1991
Publisher: T.H.E. Journal, LLC
Volume: v19 Issue: n2 Page: pS2(4)
Distributed by Thomson Gale
