This digital document is an article from T H E Journal (Technological Horizons In Education), published by T.H.E. Journal, LLC on December 1, 1992. The length of the article is 2426 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
From the supplier: At the moment virtual reality (VR) is poorly understood and over-hyped, but it offers great potential for educational applications. VR is essentially a simulated three-dimensional world in which a user moves around and interacts with objects. VR systems require high-end hardware and software. Some believe that VR will spell the death of student creativity. Instead, it will challenge and excite them far more than any existing educational technology. VR will give students, especially the physically impaired and learning disabled, great independence and control. Much VR research since the early 1970s has taken place at the Univ of North Carolina at Chapel Hill. The Univ of Washington's Human Interface Technology (HIT) Laboratory is another hotbed of VR research. Currently, the most common application for VR is simulators for training purposes.
Citation Details Title: A primer on virtual reality. (includes bibliography) Author: Jim McCluskey Publication:T H E Journal (Technological Horizons In Education) (Refereed) Date: December 1, 1992 Publisher: T.H.E. Journal, LLC Volume: v20 Issue: n5 Page: p56(4)