Does the right software a great designer make? (design principles for creating effective visuals) (Technology Tutorial): An article from: T H E Journal (Technological Horizons In Education)
Book Details
Author(s)Linda F. Szul, Dawn E. Woodland
PublisherT.H.E. Journal, LLC
ISBN / ASINB0009871QO
ISBN-13978B0009871Q5
AvailabilityAvailable for download now
MarketplaceUnited States 🇺🇸
Description
This digital document is an article from T H E Journal (Technological Horizons In Education), published by T.H.E. Journal, LLC on February 1, 1998. The length of the article is 2322 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
From the supplier: To design and develop a lesson using any medium, visuals should be used to clarify or emphasize a point, add variety, alter focus, record main points, enhance the professional image of the presenter, and emphasize the specialness of the presentation. Visuals are capable of clarifying a point by giving students a picture. In the era of computer games and TV, adding variety to a lesson could be the only way to hold the interest of students. The use of visuals can aid students in changing focus. Using this method can be helpful when faced with presenting material that is complex or hard to follow. Also, visuals help students record main points. When the visual distracts or detracts from the focus, is of poor quality, is irrelevant, or outdated, educators should avoid using them. The basic principles of creating visuals include keeping the visual simple, leave plenty of white space, keep the visual organized, make one element dominant, divide space in interesting ways, and create a path for the eye.
Citation Details
Title: Does the right software a great designer make? (design principles for creating effective visuals) (Technology Tutorial)
Author: Linda F. Szul
Publication:T H E Journal (Technological Horizons In Education) (Refereed)
Date: February 1, 1998
Publisher: T.H.E. Journal, LLC
Volume: v25 Issue: n7 Page: p48(2)
Distributed by Thomson Gale
From the supplier: To design and develop a lesson using any medium, visuals should be used to clarify or emphasize a point, add variety, alter focus, record main points, enhance the professional image of the presenter, and emphasize the specialness of the presentation. Visuals are capable of clarifying a point by giving students a picture. In the era of computer games and TV, adding variety to a lesson could be the only way to hold the interest of students. The use of visuals can aid students in changing focus. Using this method can be helpful when faced with presenting material that is complex or hard to follow. Also, visuals help students record main points. When the visual distracts or detracts from the focus, is of poor quality, is irrelevant, or outdated, educators should avoid using them. The basic principles of creating visuals include keeping the visual simple, leave plenty of white space, keep the visual organized, make one element dominant, divide space in interesting ways, and create a path for the eye.
Citation Details
Title: Does the right software a great designer make? (design principles for creating effective visuals) (Technology Tutorial)
Author: Linda F. Szul
Publication:T H E Journal (Technological Horizons In Education) (Refereed)
Date: February 1, 1998
Publisher: T.H.E. Journal, LLC
Volume: v25 Issue: n7 Page: p48(2)
Distributed by Thomson Gale
