This is the 3rd and final volume of the Arduin Trilogy, and is truly the most information-packed of them all. The hundred new spells bring a variety unheard of previously to Mages, Clerics and other magik-using types. The 100 new monsters are all tough, viable in play, and also add enormous scope to the DM's monster range. The Greater Demons are intended to provide players with opponents more terrifying than other publications' "gods" yet does not force them into unplayable "god-killing" situations. Mere mortals simply could not slay Odin or Cthulhu or Set. That is just too unbelievable to play, yet that "style" of play is needed. Thus Arduin's very own "Name Demons" of terrible and bloody reputation. Use them sparingly and only to guard the most valuable of treasures. Speaking of which, the 37 new treasures in this volume reflect the best (and funniest) Arduin has to offer in a random sampling way.