Problem solving in technology rich contexts: Mathematics sense making in out-of-school environments [An article from: Journal of Mathematical Behavior] Buy on Amazon

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Problem solving in technology rich contexts: Mathematics sense making in out-of-school environments [An article from: Journal of Mathematical Behavior]

AuthorT. Lowrie
PublisherElsevier
7.95 USD
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Book Details

Author(s)T. Lowrie
PublisherElsevier
ISBN / ASINB000RR2OEG
ISBN-13978B000RR2OE6
AvailabilityAvailable for download now
MarketplaceUnited States  🇺🇸

Description

This digital document is a journal article from Journal of Mathematical Behavior, published by Elsevier in 2005. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.

Description:
This investigation describes the way in which a case study participant (aged 7) represented, posed and solved problems in a technology game-based environment. The out-of-school problem-solving context placed numeracy demands on the participant that were more complex and sophisticated than the type of mathematics experiences he encountered in school. The participant used maps (including large- and small-scale maps, dynamic and static maps) to represent, interpret and solve problems. The participant demonstrated the capacity to decipher graphical information when simultaneously moving between maps with different representations, orientations, perspectives and scales as he played a Pokemon Game Boy. This paper outlines the strategies and mathematical ideas he used to make sense of the problem context, and describes the problem-solving processes he used to make sense of an open-ended task.
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