Upper and lower bounding strategies for the generalized minimum spanning tree problem [An article from: European Journal of Operational Research]
Book Details
Author(s)M. Haouari, J.S. Chaouachi
PublisherElsevier
ISBN / ASINB000RR9VBA
ISBN-13978B000RR9VB5
AvailabilityAvailable for download now
MarketplaceUnited States 🇺🇸
Description
This digital document is a journal article from European Journal of Operational Research, published by Elsevier in 2006. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.
Description:
We address the generalized minimum spanning tree problem (GMST) which requires spanning at least one vertex out of every set of disjoint vertices in a graph. We show that the geometric version of this problem is NP-hard, and we propose two stochastic heuristics. The first one is a very fast randomized greedy search algorithm and the second one being a genetic algorithm. Also, we investigate some existing integer programming formulations and present an new one. A new Lagrangian based lower bound is proposed and implemented to assess the performance of the heuristics. Computational experiments performed on a large set of randomly generated instances with up to 1000 vertices and 10,000 edges provide evidence of the good performance of the proposed heuristics.
Description:
We address the generalized minimum spanning tree problem (GMST) which requires spanning at least one vertex out of every set of disjoint vertices in a graph. We show that the geometric version of this problem is NP-hard, and we propose two stochastic heuristics. The first one is a very fast randomized greedy search algorithm and the second one being a genetic algorithm. Also, we investigate some existing integer programming formulations and present an new one. A new Lagrangian based lower bound is proposed and implemented to assess the performance of the heuristics. Computational experiments performed on a large set of randomly generated instances with up to 1000 vertices and 10,000 edges provide evidence of the good performance of the proposed heuristics.
