The 2009 Import and Export Market for Video Games for Use with a Television Receiver in Australia
Book Details
Author(s)Icon Group International
PublisherICON Group International, Inc.
ISBN / ASINB002KAP75G
ISBN-13978B002KAP758
MarketplaceIndia 🇮🇳
Description
On the demand side, exporters and strategic planners focusing on video games for use with a television receiver in Australia face a number of questions. Which countries are supplying video games for use with a television receiver to Australia? How important is Australia compared to others in terms of the entire global and regional market? How much do the imports of video games for use with a television receiver vary from one country of origin to another in Australia? On the supply side, Australia also exports video games for use with a television receiver. Which countries receive the most exports from Australia? How are these exports concentrated across buyers? What is the value of these exports and which countries are the largest buyers?
This report was created for strategic planners, international marketing executives and import/export managers who are concerned with the market for video games for use with a television receiver in Australia. With the globalization of this market, managers can no longer be contented with a local view. Nor can managers be contented with out-of-date statistics which appear several years after the fact. I have developed a methodology, based on macroeconomic and trade models, to estimate the market for video games for use with a television receiver for those countries serving Australia via exports, or supplying from Australia via imports. It does so for the current year based on a variety of key historical indicators and econometric models.
In what follows, Chapter 2 begins by summarizing where Australia fits into the world market for imported and exported video games for use with a television receiver. The total level of imports and exports on a worldwide basis, and those for Australia in particular, is estimated using a model which aggregates across over 150 key country markets and projects these to the current year. From there, each country represents a percent of the world market. This
This report was created for strategic planners, international marketing executives and import/export managers who are concerned with the market for video games for use with a television receiver in Australia. With the globalization of this market, managers can no longer be contented with a local view. Nor can managers be contented with out-of-date statistics which appear several years after the fact. I have developed a methodology, based on macroeconomic and trade models, to estimate the market for video games for use with a television receiver for those countries serving Australia via exports, or supplying from Australia via imports. It does so for the current year based on a variety of key historical indicators and econometric models.
In what follows, Chapter 2 begins by summarizing where Australia fits into the world market for imported and exported video games for use with a television receiver. The total level of imports and exports on a worldwide basis, and those for Australia in particular, is estimated using a model which aggregates across over 150 key country markets and projects these to the current year. From there, each country represents a percent of the world market. This










