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Case study: Australia's computer games audience and restrictive ratings system.(Internet & NGN: the future of interconnection): An article from: Communications & Strategies
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📖 Description
This digital document is an article from Communications & Strategies, published by IDATE on January 1, 2009. The length of the article is 4215 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available immediately after purchase. You can view it with any web browser.
From the author: Key words: Computer Games, Ratings, Audience, Australia.
Citation Details Title: Case study: Australia's computer games audience and restrictive ratings system.(Internet & NGN: the future of interconnection) Author: Jeffrey E. Brand Publication:Communications & Strategies (Magazine/Journal) Date: January 1, 2009 Publisher: IDATE Issue: 73 Page: 67(13)