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Case study: Australia's computer games audience and restrictive ratings system.(Internet & NGN: the future of interconnection): An article from: Communications & Strategies Buy Now 🇺🇸 Buy Now $9.95 USD www.amazon.com

Case study: Australia's computer games audience and restrictive ratings system.(Internet & NGN: the future of interconnection): An article from: Communications & Strategies

Publisher IDATE
Book Details
Publisher IDATE
ISBN / ASIN B003DN9DVS
Availability Available for download now
Sales Rank #99,999,999
Marketplace United States
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Description
This digital document is an article from Communications & Strategies, published by IDATE on January 1, 2009. The length of the article is 4215 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available immediately after purchase. You can view it with any web browser.

From the author: Key words: Computer Games, Ratings, Audience, Australia.

Citation Details
Title: Case study: Australia's computer games audience and restrictive ratings system.(Internet & NGN: the future of interconnection)
Author: Jeffrey E. Brand
Publication:Communications & Strategies (Magazine/Journal)
Date: January 1, 2009
Publisher: IDATE
Issue: 73 Page: 67(13)

Distributed by Gale, a part of Cengage Learning
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