Case study: Australia's computer games audience and restrictive ratings system.(Internet & NGN: the future of interconnection): An article from: Communications & Strategies Buy on Amazon

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Case study: Australia's computer games audience and restrictive ratings system.(Internet & NGN: the future of interconnection): An article from: Communications & Strategies

Book Details

PublisherIDATE
ISBN / ASINB003DN9DVS
ISBN-13978B003DN9DV2
MarketplaceIndia  🇮🇳

Description

This digital document is an article from Communications & Strategies, published by IDATE on January 1, 2009. The length of the article is 4215 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available immediately after purchase. You can view it with any web browser.

From the author: Key words: Computer Games, Ratings, Audience, Australia.

Citation Details
Title: Case study: Australia's computer games audience and restrictive ratings system.(Internet & NGN: the future of interconnection)
Author: Jeffrey E. Brand
Publication:Communications & Strategies (Magazine/Journal)
Date: January 1, 2009
Publisher: IDATE
Issue: 73 Page: 67(13)

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