Fundamentals of Electronic Game Development
Book Details
Author(s)Dax Bradley
ISBN / ASINB005G8UNWQ
ISBN-13978B005G8UNW9
MarketplaceUnited Kingdom 🇬🇧
Description
Fundamentals of Electronic Game Development is an introduction into the exciting world of computer game creation. No programming skills are needed as the reader learns to use The Games Factory software, a game engine with 'Drag and Drop' features. Using simple language and detailed instructions, the text leads budding game developers through six projects, ranging in complexity and building on skills learned in previous chapters. Readers with no previous experience will build games of all genres, including Trivia games, side-scrolling Platform games, or Space Shoot-em-ups! The only limit is the reader's enthusiasm and willingness to learn. Advanced art skills are not needed, as many of the objects are inluded in the Games Factory game engine. The book shows the reader where to download the free version of The Games Factory(R) on the Internet, and if you wish, how to upgrade to a Pro version and obtain even more features!
Written with teens in mind, the book is also perfect for educators and home schoolers looking for that perfect project to enhance a student's education, drawing on geometry, math operations, and logic. The text includes six modules, which can be taught by a "non-computer" person, as it shows step by step exactly what to do with detailed screen-shots and explanations of what is going on. It can be used as a Computer course, Graphic Arts, or Special Projects. Alternatively, students can use the text without guidance, using their own computer and following along with the projects on an Amazon Kindle, iPad, or other ebook device.
Written with teens in mind, the book is also perfect for educators and home schoolers looking for that perfect project to enhance a student's education, drawing on geometry, math operations, and logic. The text includes six modules, which can be taught by a "non-computer" person, as it shows step by step exactly what to do with detailed screen-shots and explanations of what is going on. It can be used as a Computer course, Graphic Arts, or Special Projects. Alternatively, students can use the text without guidance, using their own computer and following along with the projects on an Amazon Kindle, iPad, or other ebook device.

