Game Rakes in $1,500,000 on Apple's App Store (Hacker Magazine Book 2)
Description
The path of the game developer: from Flash to iPhone games.
A bit more than two years ago, I was sitting at home looking at my brand new MacBook Pro. My mission was simple: quickly manage to port my “Ragdoll Cannon†Flash game to the iPhone. I had little experience – Objective-C seemed wild and unapproachable – Mac OS looked strange. But the result of this adventure surpassed my wildest dreams!
A bit more than two years ago, I was sitting at home looking at my brand new MacBook Pro. My mission was simple: quickly manage to port my “Ragdoll Cannon†Flash game to the iPhone. I had little experience – Objective-C seemed wild and unapproachable – Mac OS looked strange. But the result of this adventure surpassed my wildest dreams!
