Covers the full pipeline of game development using the Unity 3D game engine using Autodesk 3DS Max and Adobe Photoshop. In this second textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for mobile devices.
In this textbook you will learn how to make rollerball, a classic game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game. Designed for those new to using 3D modeling, texturing, and game engines. This textbook includes the entire pipeline for 3DS Max to Photoshop to Unity.