The Shadow Wars Collector's Edition Vol. 01
Book Details
Author(s)S. A. Lusher
PublisherDark Nexus Fiction
ISBN / ASINB00IF6WAJU
ISBN-13978B00IF6WAJ6
MarketplaceIndia 🇮🇳
Description
This is the First Volume in The Shadow Wars Collector's Edition archive.
NECROPOLIS: DEAD ICE
A companion novella to Necropolis.
In the furthest reaches of Dis sits a cobbled-together research station that is home to barely half a dozen personnel. Two months into a six month haul, these people are all out here for a reason. Some have been exiled, others have imposed their own.
For John Marshall, this job is a break from a world he no longer feels capable of coping with. Counting on the bland monotony of boredom and routine to keep his lack of faith in himself at bay, he's happy to deal with the everyday problems of maintaining a distant outpost.
But that all comes to a disastrous halt when a ship crashes just outside the base right about the same time their communications die for no apparent reason. As they pull bodies from the wreckage and try to solve the mystery of what happened, it becomes clear that something has gone horribly wrong when the only survivor from the wreck dies, then comes back to life...
NECROPOLIS
How terrifying would it be to wake up with no memories? How much worse would it get if you happened to be in a crashed vessel full of corpses?
For Greg Bishop, this nightmare has just become a reality. With nothing but his name and a pistol, he escapes into the rainy darkness of the wastelands surrounding him.
Stumbling to a nearby outpost, expecting to find help and some clues to this mystery he's found himself in, Greg instead discovers a new level of terror. Something has gone incredibly wrong in the area. As he begins searching the base, he realizes that the dead aren't staying dead...
NECROPOLIS 2
The nightmare began on a little wasteland of a planet called Dis. Greg Bishop awoke with nothing but his name and a pistol. Stumbling through the rain, no memories of his past, he discovered a terrifying new enemy: the Undead. Mindless, ever-evolving creatures that exist merely to kill and reproduce.
With a handful of survivors, Greg escaped Dis, which was destroyed in a clean-up attempt by a secret branch of the government known only as Dark Ops. But his escape led him directly into their holding cells. Now, a prisoner aboard a ship where his enemies have complete control, Greg must find some way to escape once more.
Only this time it won't be so easy. Not only is Dark Ops in charge, reigned over by a sadistic scientist, but the Undead are onboard. And there's a third, unknown threat, lurking somewhere in the shadows, waiting to strike...
NECROPOLIS 3
First, he awoke on a rainy little wasteland of a planet called Dis. His memories were gone and there were zombies everywhere...
Then, he was kidnapped and experimented on by Dark Ops, the shady government branch sent to take advantage of the virus loosed on Dis that turned everyone it touched into ever-evolving undead horrors...
Now, on a desolate lunar mining colony, racing against a timeline unlike any other, Greg Bishop and a handful of survivors must do whatever it takes to escape the system before the local star explodes. Undead horrors, cybernetic nightmares and an army of soulless men in black armor are all out for his blood...
NERVES OF STEEL
A bonus short story unavailable anywhere else.
Set during Necropolis 2, NERVES OF STEEL tells the short, brutal tale of Dark Ops soldier Thorne as he attempts to survive the onslaught of both the Undead and the Augmented.
Also includes my thoughts on Dead Ice, Necropolis, Necropolis 2 & Necropolis 3.
NECROPOLIS: DEAD ICE
A companion novella to Necropolis.
In the furthest reaches of Dis sits a cobbled-together research station that is home to barely half a dozen personnel. Two months into a six month haul, these people are all out here for a reason. Some have been exiled, others have imposed their own.
For John Marshall, this job is a break from a world he no longer feels capable of coping with. Counting on the bland monotony of boredom and routine to keep his lack of faith in himself at bay, he's happy to deal with the everyday problems of maintaining a distant outpost.
But that all comes to a disastrous halt when a ship crashes just outside the base right about the same time their communications die for no apparent reason. As they pull bodies from the wreckage and try to solve the mystery of what happened, it becomes clear that something has gone horribly wrong when the only survivor from the wreck dies, then comes back to life...
NECROPOLIS
How terrifying would it be to wake up with no memories? How much worse would it get if you happened to be in a crashed vessel full of corpses?
For Greg Bishop, this nightmare has just become a reality. With nothing but his name and a pistol, he escapes into the rainy darkness of the wastelands surrounding him.
Stumbling to a nearby outpost, expecting to find help and some clues to this mystery he's found himself in, Greg instead discovers a new level of terror. Something has gone incredibly wrong in the area. As he begins searching the base, he realizes that the dead aren't staying dead...
NECROPOLIS 2
The nightmare began on a little wasteland of a planet called Dis. Greg Bishop awoke with nothing but his name and a pistol. Stumbling through the rain, no memories of his past, he discovered a terrifying new enemy: the Undead. Mindless, ever-evolving creatures that exist merely to kill and reproduce.
With a handful of survivors, Greg escaped Dis, which was destroyed in a clean-up attempt by a secret branch of the government known only as Dark Ops. But his escape led him directly into their holding cells. Now, a prisoner aboard a ship where his enemies have complete control, Greg must find some way to escape once more.
Only this time it won't be so easy. Not only is Dark Ops in charge, reigned over by a sadistic scientist, but the Undead are onboard. And there's a third, unknown threat, lurking somewhere in the shadows, waiting to strike...
NECROPOLIS 3
First, he awoke on a rainy little wasteland of a planet called Dis. His memories were gone and there were zombies everywhere...
Then, he was kidnapped and experimented on by Dark Ops, the shady government branch sent to take advantage of the virus loosed on Dis that turned everyone it touched into ever-evolving undead horrors...
Now, on a desolate lunar mining colony, racing against a timeline unlike any other, Greg Bishop and a handful of survivors must do whatever it takes to escape the system before the local star explodes. Undead horrors, cybernetic nightmares and an army of soulless men in black armor are all out for his blood...
NERVES OF STEEL
A bonus short story unavailable anywhere else.
Set during Necropolis 2, NERVES OF STEEL tells the short, brutal tale of Dark Ops soldier Thorne as he attempts to survive the onslaught of both the Undead and the Augmented.
Also includes my thoughts on Dead Ice, Necropolis, Necropolis 2 & Necropolis 3.









