The Neo-Artist: A Guide to High-Tech Tools for Making, Marketing, and Selling Your Art Work, Products, and Inventions
Book Details
Author(s)Lincoln Kamm
ISBN / ASINB00IMR2BNM
ISBN-13978B00IMR2BN6
Sales Rank677,189
MarketplaceUnited States 🇺🇸
Description
A book dedicated to teaching artists and all makers how to start, run, and market their own business using the latest technology.From 3D printing and CNC, to laser cutting,custom fabric, and more, The Neo-Artist will help guide you in the world of high-tech tools for designing, making, marketing, and selling your creative ideas, art, and inventions.
Learn about the latest in hardware and software for turning your creative ideas into physical objects. It also teaches you how to leverage other aspects of technology to market and sell your work. Whether you haven't started your business yet, or have been running one for years, there will be lots of information in this book to help you get to the next level of your success and beyond.
Why work for other people when there are so many ways to turn your art and other ideas into products that you can sell with little to know investment, thanks to modern technology? Learn how to make passive income from your art so you can keep doing what you want to do while your ideas are making money for you!
Here's a sneak peak at some of what is in the book:
High-Tech tools for making art and products, when and when not is the best time to use them? (When are traditional methods a better idea than going high-tech and visa versa.)
What are the tools and what can you make with them? (This is a really long section because there are way more high-tech tools out there than most people realize. This chapter is broken down into sections for 2D artists as well as ones for 3D artists and for inventors / makers)
What Services can make your art and products for you? (broken down into sections for 2D artists as well as ones for 3D artists and inventors / makers as mentioned above)
What tools are available and affordable for you to own? (broken down into sections just as mentioned above)
What software will you need? (free open source and commercial options)
Where when and how do you sell your art? (broken down into passive and non-passive forms of income as well as physical and online places)
How do you make a living at it? (marketing, how to keep coming up with new ideas {creativity boosting methods}, organization, self motivation and more. This is the section that really gets into the nitty gritty of running your own business no matter what you want to sell.)
Included in the book is a list of links to powerful, free, open-source software you can use to design your art and inventions.
A Neo-Artist doesn't have to starve or suffer for their art, so a few of the methods taught in this book use a passive income business model. With these methods, you design your product, and then other people will make, sell, and ship your product directly to your customers for you. This is done "on demand" as your customers buy them, and charge you only what it costs to make the goods. You don't have to invest in keeping stock. Not only does this require almost no money investment from you, but it also gives you more time to be creative and come up with even more ideas for things to make you more money. Imagine something like Cafe Press, only with much higher quality and your own original designs of jewelry, books, electronics, fabric, etc. With most of these services, you choose whatever mark-up you want.
Neo-Artists are passionate about creating and want to share their creations with the world. So the book also goes into great detail on easy ways to organize your projects and marketing plans. This allows you to get the most out of the time that you spend working on your business and get back to doing what you love: making things.
The book is based on what I teach in an hour-long lecture at art colleges, as well as in personal consultations and many years of person experience running my own art based business.
Also in the book are very insightful interviews with successful artists including "Shag" (Josh Agle), Tim Biskup, Bathsheba Grossman, Kevin Mack, and more.
Learn about the latest in hardware and software for turning your creative ideas into physical objects. It also teaches you how to leverage other aspects of technology to market and sell your work. Whether you haven't started your business yet, or have been running one for years, there will be lots of information in this book to help you get to the next level of your success and beyond.
Why work for other people when there are so many ways to turn your art and other ideas into products that you can sell with little to know investment, thanks to modern technology? Learn how to make passive income from your art so you can keep doing what you want to do while your ideas are making money for you!
Here's a sneak peak at some of what is in the book:
High-Tech tools for making art and products, when and when not is the best time to use them? (When are traditional methods a better idea than going high-tech and visa versa.)
What are the tools and what can you make with them? (This is a really long section because there are way more high-tech tools out there than most people realize. This chapter is broken down into sections for 2D artists as well as ones for 3D artists and for inventors / makers)
What Services can make your art and products for you? (broken down into sections for 2D artists as well as ones for 3D artists and inventors / makers as mentioned above)
What tools are available and affordable for you to own? (broken down into sections just as mentioned above)
What software will you need? (free open source and commercial options)
Where when and how do you sell your art? (broken down into passive and non-passive forms of income as well as physical and online places)
How do you make a living at it? (marketing, how to keep coming up with new ideas {creativity boosting methods}, organization, self motivation and more. This is the section that really gets into the nitty gritty of running your own business no matter what you want to sell.)
Included in the book is a list of links to powerful, free, open-source software you can use to design your art and inventions.
A Neo-Artist doesn't have to starve or suffer for their art, so a few of the methods taught in this book use a passive income business model. With these methods, you design your product, and then other people will make, sell, and ship your product directly to your customers for you. This is done "on demand" as your customers buy them, and charge you only what it costs to make the goods. You don't have to invest in keeping stock. Not only does this require almost no money investment from you, but it also gives you more time to be creative and come up with even more ideas for things to make you more money. Imagine something like Cafe Press, only with much higher quality and your own original designs of jewelry, books, electronics, fabric, etc. With most of these services, you choose whatever mark-up you want.
Neo-Artists are passionate about creating and want to share their creations with the world. So the book also goes into great detail on easy ways to organize your projects and marketing plans. This allows you to get the most out of the time that you spend working on your business and get back to doing what you love: making things.
The book is based on what I teach in an hour-long lecture at art colleges, as well as in personal consultations and many years of person experience running my own art based business.
Also in the book are very insightful interviews with successful artists including "Shag" (Josh Agle), Tim Biskup, Bathsheba Grossman, Kevin Mack, and more.
