Car Dealers Business Game© Business Simulations Gamification Student Hanbook: International Strategyand Managemenent Business Simulations for Automotive Car Dealership Buy on Amazon

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Car Dealers Business Game© Business Simulations Gamification Student Hanbook: International Strategyand Managemenent Business Simulations for Automotive Car Dealership

Book Details

Author(s)WALTER ROSSI
ISBN / ASINB01CMIA27S
ISBN-13978B01CMIA276
MarketplaceIndia  🇮🇳

Description

The Gamification (as simplifyer of the processes of learning and change) is a process by which human activity is enhanced by the shadow cast by the people involved in this activity to an improvement or overcoming emotional and physiological load. Today, organizations and groups of all kinds are trying to figure out how to leverage gamification to improve operations, while formulating and evaluating better the people involved. The work itself gradually loses its traditional hierarchical structure / organization structured as close as possible to a model of competitive and cooperative voluntary commitment: the game.

The Millennial Generation in 2015 account for most of the working population, has grown up in a digital world and is made up of enthusiastic players. According to Gartner, 40% of the largest global companies already use gamification in their business processes. Companies that are moving toward adopting playing techniques are so numerous that it is expected that by 2016 this represents a market of 2.8 billion.

The customer loyalty programs, are becoming real gaming experiences that seek to offer a higher level of entertainment and participation. The opportunities offered by the typical structures of the game seem aimed to become the foundation of the cooperative and educational practice. The adoption of gamification programs allows the optimization of resources, enhancing creativity, sense of responsibility and group cohesion, encouraging the acceptance of challenges and overcoming the difficulties inherent in the process of change.

Through a 'gamificado' approach it can be achieved, in fact, a strengthening of systems thinking to formulate strategies that take into account a large number of variables and subject "in play".

On the other hand, involve people in the process of learning through games, scores and feedback it is converted into recreational activities the most ordinary operations that often suffered as oppressive.

• Active participation: the gaming experience encourages participation and mobilization in the performance of operational tasks.

• Problem solving: the active game experience creativity and finding creative solutions to known problems.

• Fidelity: the gaming experience leads to want to repeat the job in the form of game to improve the result.

The gamification applied to learning and work favors an extreme form of self-motivation that results in the desire to act immediately to tackle an obstacle with confidence to achieve success. This confidence also comes from safety to be sharing a set of rules with our community, with common objectives to strengthen cooperation and team spirit.

As human beings we are programmed to work in achieving objectives containing a meaning, 'play' together builds the bonds of trust and results-oriented cooperation.

Car Dearlers Business Game © (W.Rossi, 2015), a Business Simulations Blue Ocean Strategy (BOSS) and Google ZMOT Business Simulations, is a strategic management simulation that simulates (Author: W. Rossi, 2015) the operation of a concessionaire auto sales in competition with other dealers. (See Technical Notes # 13)

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