Wait For It...Induce Multi-Street Bluffs: Part 3 of Poker In Practice: Critical Concepts
Book Details
PublisherPoker Is A Skill
ISBN / ASINB01GAO9LZE
ISBN-13978B01GAO9LZ2
MarketplaceFrance 🇫🇷
Description
People are in such a hurry these days. In poker, we’re taught that patience is a virtue. While that’s not the whole truth, there’s a whole lot of “hurry up and wait” going on. But while we all know that it’s important to wait for the right hand before getting involved, it seems that once some of our chips are in the pot, we’re often still too eager to fight for them. The virtues of patience extend beyond waiting for the right hand to take action. Sometimes it’s all about waiting for the right time in a hand to take action.
A lot of players don’t have the patience to wait for it. They don’t have the risk tolerance to wager their whole stack on that read. But the best players start by making a good read and finish by committing to that read. There’s no need to end the hand in a hurry. Let the inimitable Barney Stinson be your guide.
Wait for it.
Wait For It…Induce Multi-Street Bluffs is part 3 in the Critical Concepts series. It’s about 50 pages and 7800 words of electronic goodness. The first section of the booklet explains why and when you would want to keep your opponent in the betting lead, whether you have a strong hand or would like to bluff.
The second section focuses on 5 hands played by Dusty, 1 hand played by Paul, and 1 theoretical scenario inspired by one of the first six hands. As is our goal with the Poker In Practice group of books, the hands are meant to give you a more practical perspective on the theory presented in the first section.
A lot of players don’t have the patience to wait for it. They don’t have the risk tolerance to wager their whole stack on that read. But the best players start by making a good read and finish by committing to that read. There’s no need to end the hand in a hurry. Let the inimitable Barney Stinson be your guide.
Wait for it.
Wait For It…Induce Multi-Street Bluffs is part 3 in the Critical Concepts series. It’s about 50 pages and 7800 words of electronic goodness. The first section of the booklet explains why and when you would want to keep your opponent in the betting lead, whether you have a strong hand or would like to bluff.
The second section focuses on 5 hands played by Dusty, 1 hand played by Paul, and 1 theoretical scenario inspired by one of the first six hands. As is our goal with the Poker In Practice group of books, the hands are meant to give you a more practical perspective on the theory presented in the first section.



