Search Books
The Art of Guild Wars 2

Rigging for Games: A Primer for Technical Artists Using Maya and Python

Author Eyal Assaf
Publisher Focal Press
Category Computer games
📄 Viewing lite version Full site ›
🌎 Shop on Amazon — choose country
123.25 145.00 USD
🛒 Buy New on Amazon 🇺🇸 🏷 Buy Used — $107.81

✓ Usually ships in 24 hours

Share:
Book Details
Author(s)Eyal Assaf
PublisherFocal Press
ISBN / ASIN0415743044
ISBN-139780415743044
AvailabilityUsually ships in 24 hours
Sales Rank1,713,503
MarketplaceUnited States 🇺🇸

Description

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!

  • Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics
  • Keep up with all the action with behind-the-scenes images and code scripts
  • Refine your rigging skills with tutorials and project files available on the companion website
Game Programming Patterns
View
Football Manager Stole My Life: 20 Years of Beautiful …
View
People, Planning and Production for Video Game Develop…
View
Beginning Game Programming
View
Interlude - Brandon (The Game is Life)
View
Game Audio Implementation: A Practical Guide Using the…
View
Even Ninja Monkeys Like to Play: Gamification, Game Th…
View
Minecraft Bundle: Minecraft Book Bundle of 3 Minecraft…
View