Howard has created a Syllabus, designed for a college-level course, that instructors can use and modify as desired.
Quests: Design, Theory, and History in Games and Narratives
📄 Viewing lite version
Full site ›
Book Details
Author(s)Jeff Howard
PublisherA K Peters/CRC Press
ISBN / ASIN1568813473
ISBN-139781568813479
AvailabilityUsually ships in 24 hours
Sales Rank1,553,534
CategoryComputers
MarketplaceUnited States 🇺🇸
Description ▲
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.
More Books in Computers
The Good Web Site Guide 2006: The Completely Revised, …
View
The Pentium Microprocessor
View
Advanced Intel Microprocessors: 80286, 80386, And 80486
View
Differential Equations: Matrices and Models
View
Digital Experiments: Emphasizing Troubleshooting (Merr…
View
Data Structures for Computer Information Systems
View
The Little LISPer, Third Edition
View
Inside Networks
View
Computer Graphics Using Open GL (2nd Edition)
View