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Real-Time Rendering, Third … Mathematics Education for a…

Polygon Mesh Processing

Author Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Levy
Publisher A K Peters/CRC Press
Category Computers
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Book Details
ISBN / ASIN1568814267
ISBN-139781568814261
AvailabilityUsually ships in 24 hours
Sales Rank164,886
CategoryComputers
MarketplaceUnited States 🇺🇸

Description

Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing.

Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes.

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