This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
3D Math Primer for Graphics and Game Development
📄 Viewing lite version
Full site ›
Book Details
Author(s)Dunn, Fletcher
PublisherA K Peters/CRC Press
ISBN / ASIN1568817231
ISBN-139781568817231
AvailabilityIn Stock.
Sales Rank319,552
CategoryComputers
MarketplaceUnited States 🇺🇸
Description ▲
Similar Products ▼
- Game Programming Patterns
- Essential Mathematics for Games and Interactive Applications
- Foundations of Game Engine Development, Volume 1: Mathematics
- Mathematics for 3D Game Programming and Computer Graphics, Third Edition
- Game Engine Architecture, Third Edition
- Real-Time Rendering, Fourth Edition
- Foundations of Game Engine Development, Volume 2: Rendering
- Beginning C++ Through Game Programming
- OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition)
- Game Engine Architecture
More Books in Computers
Windows XP, Vol. 1 (SELECT Series)
View
Internet Searching and Indexing: The Subject Approach
View
Control Problems in Industry: Proceedings from the SIA…
View
Open Source Systems Security Certification
View
Java: Data Structures and Programming
View
User-Centered Web Development
View
Query Processing in Database Systems (Topics in Inform…
View
Fundamentals of SQL Server 2005
View
Dreamweaver CS4: The Missing Manual (Spanish Edition)
View