This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
3D Math Primer for Graphics and Game Development
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Book Details
Author(s)Dunn, Fletcher
PublisherA K Peters/CRC Press
ISBN / ASIN1568817231
ISBN-139781568817231
AvailabilityIn Stock.
Sales Rank319,552
CategoryComputers
MarketplaceUnited States 🇺🇸
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